File Structure

This page details the file structure of the ROM. It's intended as a navigation point for info about important files for modding.

Base Game
.crr

data


 * ai
 * fighter
 * (all fighter codenames)
 * attack_data.bin
 * param.bin
 * script.bin
 * common
 * param.bin
 * reference.bin
 * script.bin
 * system.bin


 * animcmd
 * enemy
 * common
 * effect.bin
 * fighter
 * (all fighter codenames)
 * effect.bin
 * expression.bin
 * game.bin
 * motion.mtable
 * sound.bin
 * common
 * effect.bin
 * expression.bin
 * game.bin
 * sound.bin
 * item
 * (item codename)
 * effect.bin
 * game.bin
 * motion.bin
 * param.bin
 * sound.bin
 * weapon
 * (character)
 * (weapon or final smash)
 * effect.bin
 * expression.bin
 * game.bin
 * motion.mtable
 * sound.bin
 * debug
 * system
 * debugfont.fontdef
 * debugfont.tex
 * effect
 * assist
 * common
 * ending
 * enemy
 * fighter
 * final
 * fscommon
 * minigame
 * pokemon
 * trail
 * ui
 * enemy
 * (enemy name)
 * animcmd
 * model
 * motion
 * (sound file).nus3bank
 * field_smash
 * (filename)_param.bin
 * item
 * assist
 * (assist trophy name)
 * effect
 * model
 * motion
 * (sound file).nus3bank
 * common
 * etc
 * figure
 * fs
 * melee
 * pokemon
 * model
 * assist
 * common
 * enemy
 * fig_get
 * fighter
 * figure
 * item
 * mii_icon
 * miihat
 * pokemon
 * motion
 * assist
 * camera
 * enemy
 * fighter
 * item
 * pokemon
 * rootmap
 * msc
 * fighter
 * (fighter codename)
 * param
 * ai
 * allstar
 * battle_object
 * bomb
 * debug
 * effect
 * ending
 * enemy
 * equipment
 * fighter
 * game
 * global_parameter
 * homerun
 * item
 * kumite
 * mii-icon
 * net
 * playable_roll
 * prize
 * rush
 * simple
 * sound
 * training
 * ui
 * unlock
 * test_param.bin
 * pass_melee
 * (name)_param.bin
 * script
 * figure.xtal
 * main.xtal
 * util.xtal
 * viewerCheckFigure.xtal
 * viewerFixedFigure.xtal
 * viewerTex.xtal
 * xscene_balance.xtal
 * xscene_figure.xtal
 * xscene_rootmap.xtal
 * xscene_tex_viewer.xtal
 * xscene_worldmap.xtal
 * shader
 * sound
 * config
 * se
 * sequence
 * vc
 * vcanim
 * stage
 * end
 * (stagename)
 * animation
 * model
 * param
 * render
 * scene
 * field_smash
 * (stagename)
 * animation
 * effect
 * model
 * param
 * render
 * scene
 * sound
 * final
 * (final smash name)
 * animation
 * effect
 * model
 * param
 * render
 * scene
 * sound
 * melee
 * (stagename)
 * animation
 * effect
 * model
 * param
 * render
 * scene
 * sound
 * other
 * (stagename)
 * animation
 * effect
 * model
 * param
 * render
 * scene
 * sound
 * CollisionAttribute_ctr.bin
 * system
 * SharedFontAdd
 * SharedFontAdd.brf
 * cross_mii.bin
 * cross-c.icn
 * dummy-c.icn
 * empty.tex
 * HomeNixSign_Targa.tex
 * PassBigIcon.bin
 * PassLittleIcon.bin
 * test
 * ui
 * font
 * info
 * lumen
 * message
 * model
 * motion
 * render
 * replace
 * result
 * rootmap
 * script
 * texture

movie


 * howtoplay.moflex

sound


 * bgm
 * smashappeal

Update
Same as base game's data folder. Instead of base game fighters and stages, this has DLC fighters and stages.